Wobrix.io / What's new
What's new in Wobrix.io
Release notes for Wobrix.io, newest first.
Version 1.1.9,
- NewThe dedicated servers now vote on the next mode as well as the next map. At the end of a match, pick Team, Free for all or Domination on the results screen. The most votes wins, and with nobody in the room the mode changes at random like the map. A player who joins while the vote is open sees it on the lobby page too. Every dedicated server now plays all three modes.
- NewEvery weapon now has three skins, each with its own name and design. They go from camouflages like Sand Dune and Evergreen to Tiger Stripe, Dragon Scale, Hive, Venom, Nebula, Magma and a solid gold Midas. They unlock with the weapon's level, from level 3 for the plain camouflages up to level 30 for gold, and are announced in the match like an attachment. Pick one in the loadout workshop, next to the attachments. You can look at any skin on the weapon, even a locked one, by pointing at it. Other players see it on your weapon too.
- ImprovedWhen a new player level unlocks a perk or a killstreak, the match now announces it right after the level up.
- ImprovedUnlock levels now follow how much advantage each piece gives. The fast mag, muzzle brake, long barrel and tight choke come later, while the suppressor, ACOG, laser sight, no stock and perks like Deep Breath, Tactical Mask and Ghost unlock earlier. Weapon skins have their own levels too, with gold the hardest. If a piece moved above your level, your loadout plays without it until you get there.
- ImprovedIn the loadout workshop you can now click a locked weapon to look at it. You see it in 3D with its stats and what unlocks it, and you can try its skins on, but nothing is equipped until you unlock it.
- ImprovedWith friends now opens a private lobby without bots, and you can add them from the lobby settings. The Play screen has a Join a lobby card for codes and links, and the Public matches page is gone: Play now already joins the public matches.
- ImprovedThe What's new window is gone from the game. The update log stays on the website.
- FixedIf you are killed while flying a kamikaze drone, before it blows up, you keep the streak for your next life.
Version 1.1.8,
- NewPlaying without an account now gives you a nickname like Guest44531: Guest and five digits, kept on your device. You can still type your own in the multiplayer menu. After a public match, the results suggest creating an account, or signing in, so your XP and level are kept for good.
- NewThe game is now drawn like a 1930s cartoon, with flat banded light, a black ink line around scenery, soldiers, guns and hands, paper grain and a dot screen in the shadows. ?toon=0 in the address gives the plain low poly back, ?ink=0 removes only the line.
- ImprovedSoldiers now have white gloves, big round eyes, thin hose-like limbs and big round shoes. The outfits take the brick, teal, mustard, cream and navy palette. The enemy stays darker, with its bands and chevron.
- ImprovedShipment moves to late afternoon, with a golden sun, teal shadows, cream haze, a banded sky with drawn clouds and softened container colours. Bullet holes and smoke are drawn with hard edges.
- ImprovedMenus, pause screen, results, loading and the in-game interface are redrawn in the same style, with dark teal panels, a thick ink outline and a hard shadow around every frame, rounded buttons that sink when pressed, poster lettering for titles (Lilita One), Fredoka for text and a dot screen on the veil. The logo, icons and share images follow.
- ImprovedRecoil is cut by 40 % on every weapon, for the aim as well as the movement of the gun and the view. Bots keep theirs.
- ImprovedThe ink line is softer, brown rather than black, lighter in the creases and tinted by the surfaces it borders. Container corner pieces and door bars are no longer black. The image is a little less bright, with less glow.
- ImprovedThe signature, the source code link and the texture credits line at the bottom of the main menu are removed.
- ImprovedAiming down the sights of a shotgun (right click) no longer covers half the screen. The gun sits further back toward the shoulder and its recoil while aiming is gentler.
- FixedThe dumpster on Shipment had no collision and the forklift had none on its forks or mast. They can no longer be walked through. One Alpha and Bravo spawn that touched the dumpster is moved.
- FixedContainers no longer blink. Muzzle flashes no longer light the scenery, because the banded light flipped a whole wall at once on every shot. The sun glint no longer cuts bright bands on rough surfaces.
- FixedWhite gloves no longer dazzle, in first person as on soldiers. They are off white, without glow, and the glow now only appears around very strong lights.
- FixedThe image no longer shimmers from one frame to the next. Rendering kept alternating between an antialiased frame and a frame without antialiasing, which made thin edges such as container ribs and fences vibrate and made the time of each frame vary.
- ImprovedFewer frame rate drops. The ink line no longer draws the back faces of closed objects and switches off in the Low and Minimal profiles, and explosions now light at most two lights at a time.
- NewYou can now shoot through thin walls. A bullet crosses the sheet metal of a container or a wooden partition, more easily with a heavy weapon, and loses part of its damage at each wall. A kill behind a wall is announced as Wallbang and earns 50 extra points. Only the player shoots through walls, bots do not.
- NewThe Z key lays the soldier down, and pressing it again, jumping or sprinting gets up. Lying down, you move slowly, bots see you less well, the weapon is more accurate and kicks less, and other players see the soldier stretched out. The key can be changed in Options, Controls. C or Ctrl get up to a crouch.
- ImprovedAn ally's name now shows under the crosshair when you aim at them, near or far, where weapons on the ground are named, even with ally markers on.
- NewThe game comes in six more languages, Turkish, Simplified Chinese, Russian, Spanish, Brazilian Portuguese and German, besides French and English. It follows the browser language, and Options, Interface, Language lets you pick another. The news log stays in French and English.
- NewClasses give way to loadouts. There are five by default (Assault, Cleaner, Sniper, Breacher and Support) and five slots for your own, with no level requirement. A loadout brings together a character, a primary weapon and a pistol with their attachments, one piece of equipment (frag grenade, flash, smoke or throwing knife) and three killstreaks. You create, edit and delete them from the Loadouts menu, which replaces Classes and Outfits.
- ImprovedThe character is a loadout setting. It is chosen in the workshop, with an animated 3D preview of the soldier or animal holding the primary weapon, and each loadout wears its own. Breacher, a dog with an M1014 shotgun, and Support, a bear with the TYPE 73 light machine gun and the M9, are default loadouts like Assault, Cleaner and Sniper.
- FixedBullets now go through the gaps of objects. The forklift, dumpster, barrels, wrecked cars and box trucks used to stop shots inside their cab, under their roof, behind their mast or under their chassis, as if they were solid. A shot now meets the pieces themselves. Soldiers still bump into the whole object.
- ImprovedThe five animals now have proper names, Mistigri the cat, Goupil the fox, Pinson the bird, Médor the dog and Bruno the bear, and their species shows under their name. A character gives only its look, with no role or advantage, and a bot wears one by its rank in the team, whatever its weapon.
- FixedThe TYPE 73 carry handle, a square arch over the barrel, is removed. It hid a good part of the screen from the hip and when aiming. The rear sight and the front post are unchanged.
- NewThe main menu background is now a loop of the game itself. Soldiers fight on Shipment behind the buttons, filmed by the game's own cameras, and the picture fades over the illustration two seconds after the menu appears. It pauses when the tab is hidden or after three minutes without input, and goes away when a match starts. The illustration alone stays in low-spec mode, with reduced motion, with the data saver and when the video cannot play.
- ImprovedThe animals are softer, with no sharp point left. Ears, crest, beak and muzzle are rounded, the fox's cheek spikes are now puffs, the cat's whiskers are shorter and the brows are less slanted. Each animal is still easy to recognise.
- NewOnce eliminated, you can edit a custom loadout before respawning. The death card and the killcam offer "Edit loadout" (L key, Y on a gamepad, an on-screen button on touch). The pause menu then opens on the loadout choice, and the workshop changes weapons, attachments, character, equipment and killstreaks. The match keeps running behind it and you respawn only with "Respawn". At deployment, before the first spawn, the "Edit loadout" button is now in the footer, next to "Deploy". On a phone or a small window it used to hide at the bottom of the loadout detail.
- NewLoadouts can also be edited while alive. The pause menu, opened mid-match, lets you create a loadout, edit a custom one and delete one, even the one you carry. Nothing changes on the soldier before the next respawn. Weapons, character and name stay those of the equipped loadout, and the pause menu says what will be equipped next. The match keeps running behind the pause menu, so a living player in the workshop can be hit.
- FixedBots now respawn during the pause too. They stayed down until the player resumed, and a long pause emptied their side.
- ImprovedOnly public matches give XP. Solo and lobbies with friends no longer raise your level, your weapons or your account, and the end screen says so. A public match gives the full XP, and the halving that applied to solo is gone.
- NewA game server now ships with the code, in the serveur folder. It relays online matches and keeps the list of public lobbies, with no direct connection between players. On a page built with its address, Play in the main menu goes straight into the open public match, or starts one against bots when none is open. A player who arrives takes the place of a bot, and the bot comes back when the player leaves. A public match no longer closes when its host leaves while players remain, another one takes it over with the time, the score and the bots, and it closes only when nobody is left. Solo, With friends and Public matches stay under Other modes. The folder also holds the setup for a Linux machine, with Caddy, which also serves HTTPS when the machine has a domain name.
- NewAccounts now work on the game server. A click on the profile at the top right of the main menu creates an account (username, password and a recovery code to write down) or signs in. You add friends by name and see whether they are in the menu, in a lobby or in a match. You invite them to your lobby and, when a friend is in a lobby or a match with a free place, a Join button takes you there, even if the match has already started. An account stays optional for online play. Level and statistics follow the account.
- ImprovedBots can no longer be told apart. Each match draws them gamer tags that change from one match to the next, a believable account level, a skill of their own around the room setting and a style of their own (rusher, anchor, flanker, long range, grenadier, acrobat, cautious, objective). Two bots of the same team no longer play alike. The scoreboard, the lobby and the match list show nothing that marks them as bots, and a guest no longer sees that the room is filled with bots.
- ImprovedBots play harder. They spot an opponent faster, react sooner, aim better, follow a moving target better and answer a shot in the back faster. Against a player standing 20 metres away, a Regular bot lands a hit in 1.8 s instead of 2.7 s and a Veteran in 1.1 s instead of 1.7 s. One more opponent can aim at the player at the same time, except at the Recruit level. The three levels keep their gap, and each bot keeps its own skill and style.
- ImprovedThe menu background film is sharp. It is shot at the size of the still, 1920 by 822 instead of 1280 by 548, and compressed far less, so flat colours and lines no longer break into blocks. It weighs 4.5 MB instead of 1.3 MB, and is only fetched when the browser can play it and the data saver is off. A shot where the camera filmed through the map's fence is redone.
- NewA bots match now runs on the game server all the time. Play puts the player in a bot's place whether the match has just begun or is nearly over, and it goes on after everyone has left. When a match ends, the lobby shows the results and then starts the next one by itself, with the same settings. This lobby has no soldier and no host to lose. If the server restarts, players return to the menu and the lobby reopens a few seconds later.
- FixedA match no longer freezes when the simulation advances in long steps. With the host in a hidden tab, or the dedicated server idling with nobody in it, the bots' aim springs and the soldiers' animation springs grew at every step until they produced invalid positions, and the match stopped sending states. A long step is now cut into short ones, with no change to the normal frame. The shock wave of a landing mecha no longer makes the simulation fail on the dedicated server.
- ImprovedThe default loadouts now come with a red dot on their primary weapon. That is the M4A1 of Assault, the MP5 of Cleaner, the M1014 of Breacher and the TYPE 73 of Support. It is there from the first match, whatever the level of the weapon. Sniper keeps its scope, the pistols stay bare and custom loadouts are unchanged.
- ImprovedThe Tab scoreboard shows the level of every soldier before their name, bots included. Yours goes up as soon as you earn a level during a match.
- ImprovedOn the game server, the results screen now counts down to the next match instead of offering a return to the lobby, since the next match starts by itself. The match begins from the results screen with no stop in between, and the one button, Main menu, leaves the server at once. Private lobbies and solo play keep their return button.
- NewOn the game server, a player who gives no sign of life for two minutes (no move, look, aim, shot, weapon change or chat) while a match is running is removed from it with a message, and can join again at once. Waiting in the lobby, or being eliminated, never counts as inactivity.
- ImprovedBots play about 15 % harder at every level. They react and settle their aim a tenth faster, notice an opponent a little earlier and hit about 12 % harder, so a bot kills a standing target about 15 % sooner. The three levels keep the same gaps between them.
- ImprovedRespawning takes 50 % longer, for you and for the bots. You wait 6 seconds in Team deathmatch and Domination and 4.5 in Deathmatch. The countdown on the death card follows.
- ImprovedFrag grenades go off 30 % sooner, about 2.5 seconds after the spoon flies instead of 3.5. Bots run from them in proportion. Flashbangs and smoke grenades keep their delay.
- ImprovedA Team deathmatch now runs to 250 kills or 15 minutes, which is the new default for solo, for your own lobbies and for the game server. 250 joins the kill limit choices. With twelve bots a match lasts about fourteen minutes. Settings still on the old default of 75 kills and 10 minutes move to the new one.
- ImprovedWeapon levels take 20 % more XP, so attachments and the weapons that unlock from another weapon's level are 20 % harder to earn. Levels you already reached are kept, with the same progress inside the level, on this device and on your account.
- NewRifles and submachine guns now carry five attachments instead of four. Sniper rifles, shotguns and pistols only have four attachment points, so they stay at four.
- ImprovedYou can swap for a weapon lying on the ground even when it is the same model as the one in your hands. Its attachments and rounds come with it.
- NewDuring a match, a message and a sound now announce 1 minute, 30 seconds and 10 seconds left, and a side that comes within 50, 25, 10 or 5 kills of winning (points in Domination). Everybody in the match gets them, on the game server too. Deathmatch only announces the time.
- ImprovedPlay no longer opens the lobby page. The loading screen covers the menu while a match is found, then the match loads and its loadout screen opens. A lobby that only waits, a refusal or a long wait still opens the lobby page, and Back drops the attempt.
- ImprovedSoldiers now have a faint rim light along their silhouette, red on an enemy and blue on an ally, light enough not to change the look of the game. The name over an ally no longer disappears. It stays at every distance and, up close, the marker only gets paler.
- FixedThe holographic sight reticle is a clean round ring again. It was drawn as a thin polygon that came out lopsided on screen.
- NewEvery loadout now carries three perks, one per slot, like in Call of Duty. Bandolier, Quickhands and Marathon for the first slot, Quick Recovery, Flak Jacket and Tactical Mask for the second, Hardline, Steady Hands and Ghost for the third. Pick them in the new Perks tab of the loadout workshop. The strongest unlock with your player level, and the default loadouts come with their own perks. Perks apply when you respawn, like the rest of your loadout. Ghost keeps you off enemy UAV sweeps, satellites still see you.
- ImprovedEvery bot now wears a different outfit, the challenge outfits included, and carries attachments such as sights, grips or a suppressor that really change how it shoots. The dedicated bots server does the same.
- ImprovedAt the end of a match you now see a replay of your best play, in first person, instead of the last kill. Double and triple kills, headshots, knife and long shots count. If you made no play worth showing, the results come straight after the result announcement.
- NewFour new maps, about the size of Shipment. Bazaar is a cramped market under striped awnings, with a fountain plaza and flat roofs to climb. Scaffold is a half-built concrete block wrapped in scaffolding, with a central atrium and decks at 6 m. Junkyard is a car breaker's yard with walls of crushed cars, a baler in the middle and a catwalk. Fuel Stop is a roadside station at dusk, with a pump canopy, a shop you can enter and a car wash tunnel. Pick them in Solo and in the lobbies. The challenge "Maps where you finished a match" of the Verdant outfit now asks for all five maps. Play joins whichever map the game server is playing.
- NewThe always-on server now plays all five maps. At the end of every match the players vote for the next map (the majority decides, a tie is drawn at random, no vote keeps the map), and a different map is drawn at random when nobody is in the room. The wait between matches is 30 seconds.
- NewPerks now unlock all the way up to player level 100, with five perks per slot and six new ones: Stockpile, Focus, Quickdraw, Deep Breath, Scavenger and Adrenaline. The strongest perks, such as Ghost, Flak Jacket, Steady Hands and Quickhands, now unlock much later.
- NewTwo new light machine guns, the M249 SAW (150-round box, very high rate of fire) and the RPK (75-round drum, handy and accurate). Both unlock from the TYPE 73.
- ImprovedKillstreaks now unlock with your player level. UAV, Kamikaze drone and EMP are free, then Satellite at level 20, Airstrike at 40, Helicopter at 60 and Mecha at 80. The default loadouts keep UAV, Airstrike and Helicopter.
- ImprovedProgression is now much slower. Weapon XP and player XP per match are halved, attachments unlock from weapon level 2 up to 30 (suppressor last), and weapons unlock at higher levels by power (for example the UMP-45 now needs MP5 level 16, the AK-47 M4A1 level 26). Levels and XP already earned are kept, but some weapons and attachments are locked again until the new levels are reached.
- ImprovedFaster rendering on good graphics cards. The scene buffer is lighter, the shadows are drawn in a better order, and the resolution boost no longer holds 120 Hz screens at 60 frames per second. On the test machine Shipment went from 52 to 77 frames per second at 1080p, with the same picture.
- ImprovedUp to five public bots matches now run on the game server at the same time. Play joins the fullest one that has room, so when the match you landed in fills up the next one is already open and empty. If its last place goes just as you arrive, Play takes you to the next match instead of sending you back to the menu.
- NewThe game is now called Wobrix.io. The logo, the icons, the link preview and the Steam images carry the new name. Your account, progress and outfits stay the same.